If I am correct, I can change this in the “GameSettings” BP ? Is there a particular reason for that ? Will this not decrease performances ? ![]() I see the default settings are now set to “Epic” instead of “High”.Only one link was broken in the FirstPersonCharacter BP : the link between “Any Key” and “Any Key Press” (again it ! It was solved quickly). So I will finally try to update your menu in my project. I just think it would be better to add it on your menu. I was talking about the keyboards arrows for moving the player in game. If I get it to work, I will add support for it. I have been working on menu gamepad navigation, but the solutions I have tried so far has not been good enough. ![]() You can remap arrow keys? Or did you mean to navigate menu with keyboard arrows/gamepad? They both do the same, but with some minor differences. (But thats almost the same as the resolution slider) With fullscreen, you can also change desktop resolution, so the game has to render less pixels. Today, there is hardly any performance difference between fullscreen and windowed fullscreen, but the option is still there for those who wants the extra few fps. You lost some performance, but gained flexibility.īut people said, no, the window titlebar is in the way, we still want to play in fullscreen.Īnd so was the fullscreen borderless born. That’s why many people prefer to play in windowed mode, so they could quickly swap back and forth with alt+tab. I saw that default View Distant Scale is now set to 1.īack in the old days of gaming, a player usually preferred fullscreen to maximize performance over the operating system.īut if you were playing a game, and wanted to check another program, it took some time for game to minimize and operating system to resume working.I personally prefer the “Mouse” title instead of “Camera” : it may be clearer for the player (I changed it easily).It would be interesting to add inputs for keyboard arrows.I don’t see the difference between fullscreen mode and windowed fullscreen mode (packaged project).I’ve updated the Quality Game Settings to 1.5.2 in the Epic library and package it : it does what I want (open game in fullscreen with my screen resolution). Only the latest 1.5.2 release started using the GameUserSettings.ini file (It works at my end, shipped and development build) It seems that you use default values (windowed mode + 1280x720) which overwrites other values. I customised your option menu and don’t want to have to change it after every patch. ![]() I didn’t update your last patch (I wait the fix about Windowed bug.
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